Smoke simulation for fire engineering using a multigrid method on graphics hardware

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Smoke simulation for fire engineering using a multigrid method on graphics hardware. / Glimberg, Stefan; Erleben, Kenny; Bennetsen, Jens.

VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. European Association for Computer Graphics, 2009. p. 11-20.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Glimberg, S, Erleben, K & Bennetsen, J 2009, Smoke simulation for fire engineering using a multigrid method on graphics hardware. in VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. European Association for Computer Graphics, pp. 11-20, Virtual Reality Interaction and Physical Simulation (VRIPHYS), Karlsruhe, Germany, 05/11/2009. https://doi.org/10.2312/PE/vriphys/vriphys09/011-020

APA

Glimberg, S., Erleben, K., & Bennetsen, J. (2009). Smoke simulation for fire engineering using a multigrid method on graphics hardware. In VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations (pp. 11-20). European Association for Computer Graphics. https://doi.org/10.2312/PE/vriphys/vriphys09/011-020

Vancouver

Glimberg S, Erleben K, Bennetsen J. Smoke simulation for fire engineering using a multigrid method on graphics hardware. In VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. European Association for Computer Graphics. 2009. p. 11-20 https://doi.org/10.2312/PE/vriphys/vriphys09/011-020

Author

Glimberg, Stefan ; Erleben, Kenny ; Bennetsen, Jens. / Smoke simulation for fire engineering using a multigrid method on graphics hardware. VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. European Association for Computer Graphics, 2009. pp. 11-20

Bibtex

@inproceedings{8ae40cc0cf7811dea1f3000ea68e967b,
title = "Smoke simulation for fire engineering using a multigrid method on graphics hardware",
abstract = "We present a GPU-based Computational Fluid Dynamics solver for the purpose of fire engineering. We apply a multigrid method to the Jacobi solver when solving the Poisson pressure equation, supporting internal boundaries. Boundaries are handled on the coarse levels, ensuring that boundaries will never vanish after restriction. We demonstrate cases where the multigrid solver computes results up to three times more accurate than the standard Jacobi method within the same time. Providing rich visual details and flows closer to widely accepted standards in fire engineering. Making accurate interactive physical simulation for engineering purposes, has the benefit of reducing production turn-around time. We have measured speed-up improvements by a factor of up to 350, compared to existing CPU-based solvers. The present CUDA-based solver promises huge potential in economical benefits, as well as constructions of safer and more complex buildings. In this paper, the multigrid method is applied to fire engineering. However, this is not a limitation, since improvements are possible for other fields as well. Traditional Jacobi solvers are particulary suitable for the methods presented.",
author = "Stefan Glimberg and Kenny Erleben and Jens Bennetsen",
year = "2009",
doi = "10.2312/PE/vriphys/vriphys09/011-020",
language = "English",
isbn = "978-3-905673-73-9",
pages = "11--20",
booktitle = "VRIPHYS 09",
publisher = "European Association for Computer Graphics",
note = "null ; Conference date: 05-11-2009 Through 06-11-2009",

}

RIS

TY - GEN

T1 - Smoke simulation for fire engineering using a multigrid method on graphics hardware

AU - Glimberg, Stefan

AU - Erleben, Kenny

AU - Bennetsen, Jens

N1 - Conference code: 6

PY - 2009

Y1 - 2009

N2 - We present a GPU-based Computational Fluid Dynamics solver for the purpose of fire engineering. We apply a multigrid method to the Jacobi solver when solving the Poisson pressure equation, supporting internal boundaries. Boundaries are handled on the coarse levels, ensuring that boundaries will never vanish after restriction. We demonstrate cases where the multigrid solver computes results up to three times more accurate than the standard Jacobi method within the same time. Providing rich visual details and flows closer to widely accepted standards in fire engineering. Making accurate interactive physical simulation for engineering purposes, has the benefit of reducing production turn-around time. We have measured speed-up improvements by a factor of up to 350, compared to existing CPU-based solvers. The present CUDA-based solver promises huge potential in economical benefits, as well as constructions of safer and more complex buildings. In this paper, the multigrid method is applied to fire engineering. However, this is not a limitation, since improvements are possible for other fields as well. Traditional Jacobi solvers are particulary suitable for the methods presented.

AB - We present a GPU-based Computational Fluid Dynamics solver for the purpose of fire engineering. We apply a multigrid method to the Jacobi solver when solving the Poisson pressure equation, supporting internal boundaries. Boundaries are handled on the coarse levels, ensuring that boundaries will never vanish after restriction. We demonstrate cases where the multigrid solver computes results up to three times more accurate than the standard Jacobi method within the same time. Providing rich visual details and flows closer to widely accepted standards in fire engineering. Making accurate interactive physical simulation for engineering purposes, has the benefit of reducing production turn-around time. We have measured speed-up improvements by a factor of up to 350, compared to existing CPU-based solvers. The present CUDA-based solver promises huge potential in economical benefits, as well as constructions of safer and more complex buildings. In this paper, the multigrid method is applied to fire engineering. However, this is not a limitation, since improvements are possible for other fields as well. Traditional Jacobi solvers are particulary suitable for the methods presented.

U2 - 10.2312/PE/vriphys/vriphys09/011-020

DO - 10.2312/PE/vriphys/vriphys09/011-020

M3 - Article in proceedings

SN - 978-3-905673-73-9

SP - 11

EP - 20

BT - VRIPHYS 09

PB - European Association for Computer Graphics

Y2 - 5 November 2009 through 6 November 2009

ER -

ID: 15763354