Estimation of Joint types and Joint Limits from Motion capture data

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Estimation of Joint types and Joint Limits from Motion capture data. / Engell-Nørregård, Morten Pol; Erleben, Kenny.

WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009. ed. / Vaclav Scala; Min Chen. 2009. p. 9-16.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Engell-Nørregård, MP & Erleben, K 2009, Estimation of Joint types and Joint Limits from Motion capture data. in V Scala & M Chen (eds), WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009. pp. 9-16, The 17th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Plzen, Czech Republic, 02/02/2009.

APA

Engell-Nørregård, M. P., & Erleben, K. (2009). Estimation of Joint types and Joint Limits from Motion capture data. In V. Scala, & M. Chen (Eds.), WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009 (pp. 9-16)

Vancouver

Engell-Nørregård MP, Erleben K. Estimation of Joint types and Joint Limits from Motion capture data. In Scala V, Chen M, editors, WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009. 2009. p. 9-16

Author

Engell-Nørregård, Morten Pol ; Erleben, Kenny. / Estimation of Joint types and Joint Limits from Motion capture data. WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009. editor / Vaclav Scala ; Min Chen. 2009. pp. 9-16

Bibtex

@inproceedings{979834b0ce0011dea1f3000ea68e967b,
title = "Estimation of Joint types and Joint Limits from Motion capture data",
abstract = "It is time-consuming for an animator to explicitly model joint types and joint limits of articulated figures. In this paper we describe a simple and fast approach to automated joint estimation from motion capture data of articulated figures. Our method will make the joint modeling more efficient and less time consuming for the animator by providing a good starting estimate that can be fine-tuned or extended by the animator if she wishes, without restricting her artistic freedom. Our method is simple, easy to implement and specific for the types of articulated figures used in interactive animation such as computer games. Other work for joint limit modeling consider more complex and general purpose models. However, these are not immediately suitable for inverse kinematics skeletons used in interactive applications. ",
author = "Engell-N{\o}rreg{\aa}rd, {Morten Pol} and Kenny Erleben",
year = "2009",
language = "English",
pages = "9--16",
editor = "Vaclav Scala and Min Chen",
booktitle = "WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009",
note = "null ; Conference date: 02-02-2009 Through 05-02-2009",

}

RIS

TY - GEN

T1 - Estimation of Joint types and Joint Limits from Motion capture data

AU - Engell-Nørregård, Morten Pol

AU - Erleben, Kenny

N1 - Conference code: 17

PY - 2009

Y1 - 2009

N2 - It is time-consuming for an animator to explicitly model joint types and joint limits of articulated figures. In this paper we describe a simple and fast approach to automated joint estimation from motion capture data of articulated figures. Our method will make the joint modeling more efficient and less time consuming for the animator by providing a good starting estimate that can be fine-tuned or extended by the animator if she wishes, without restricting her artistic freedom. Our method is simple, easy to implement and specific for the types of articulated figures used in interactive animation such as computer games. Other work for joint limit modeling consider more complex and general purpose models. However, these are not immediately suitable for inverse kinematics skeletons used in interactive applications.

AB - It is time-consuming for an animator to explicitly model joint types and joint limits of articulated figures. In this paper we describe a simple and fast approach to automated joint estimation from motion capture data of articulated figures. Our method will make the joint modeling more efficient and less time consuming for the animator by providing a good starting estimate that can be fine-tuned or extended by the animator if she wishes, without restricting her artistic freedom. Our method is simple, easy to implement and specific for the types of articulated figures used in interactive animation such as computer games. Other work for joint limit modeling consider more complex and general purpose models. However, these are not immediately suitable for inverse kinematics skeletons used in interactive applications.

M3 - Article in proceedings

SP - 9

EP - 16

BT - WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009

A2 - Scala, Vaclav

A2 - Chen, Min

Y2 - 2 February 2009 through 5 February 2009

ER -

ID: 15712929