On the basis of the preceding discussion, we will propose some usability criteria for eye-gaze media that can be used to asses the usability of an eye-gaze based application. When evaluating a specific system, one must, however, remember to take the specific circumstances into account. If, for example, an application is to be used in a noisy environment, it is unlikely that integration of eye tracking input with speech recognition input will be beneficial.
Some of these criteria are wholly or partly fulfilled by existing eye-gaze tracking systems, but some pose such profound paradoxes that probably no system will ever be able to match all criteria. We suggest that an ideal eye-gaze media should offer a high degree of
The motivation for this criterion is the observed fact that people
do have their individual ways of looking at their surroundings
(cf.
), and they certainly have their
individual interests and preferences for what they want their computers
and televisions to do.
should be
satisfied as much as possible so as to make the actual eye-tracking as
transparent as possible for the user. In particular, task-integrated
recalibration should be maximised; though explicit
user-conscious recalibration procedures might be short and simple, they
do distract the user from his real task.