Department of Computer Science DIKU > Staff > Beskrivelse
Deputy Head, Education
Department of Computer ScienceUniversitetsparken 52100 København Ø
Office: Bygning E, 04.0.15Phone: +45 353-21413Phone (Reception desk): +45 24 48 25 24Mobile: +45 29631108E-mail: kenny@diku.dk
Title: Computer Design and Simulation Tools
Description: Fast design turn around times will allow engineers to quickly test their ideas and find the best design candidates. This can reduce development costs considerably and help explore more ideas thus resulting in an overall better final product.
Title: Human Body Modeling and Simulation
Description: Computer simulations of the human body are valuable tools for medical research. We build models that can be used for virtual experiments or making accurate predictions of biomechanical properties that can not be obtained elsewhere.
I accept projects in areas of computer animation, Interactive Physical Simulation and GPU Computing. In particular to problems of robot dynamics, multibody dynamics, contact forces, computational fluid dynamics, and foam dynamics.
Erleben, K 2009, ' Maximal independent set graph partitions for representations of body-centered cubic lattices ' Visual Computer , vol 25, no. 5-7, pp. 423-430.
Misztal, MK, Bærentzen, JA, Anton, F & Erleben, K 2009, ' Tetrahedral Mesh Improvement Using Multi-face Retriangulation '. in Proceedings of the 18th International Meshing Roundtable. Springer, pp. 539-555.
Glimberg, S , Erleben, K & Bennetsen, J 2009, ' Smoke simulation for fire engineering using a multigrid method on graphics hardware '. in VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. European Association for Computer Graphics, pp. 11-20.
Silcowitz, M , Niebe, SM & Erleben, K 2009, ' Nonsmooth Newton method for Fischer function reformulation of contact force problems for interactive rigid body simulation '. in VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. pp. 105-114.
Damkjær, J & Erleben, K 2009, ' GPU accelerated tandem traversal of blocked bounding volume hierarchy collision detection for multibody dynamics '. in VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations. pp. 115-124.
Engell-Nørregård, MP & Erleben, K 2009, ' Estimation of Joint types and Joint Limits from Motion capture data '. in V Scala & M Chen (eds), WSCG '2009 : the 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics : University of West Bohemia, Plzen, Czech Republic, February 2-5, 2009: 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2009, Computer Graphics, Visualization and Computer Vision 2009. pp. 9-16.
Erleben, K & Dohlmann, H 2008, ' Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra '. in H Nguyen (ed.), GPU Gems 3. Addison-Wesley, Upper Saddle River, N.J., pp. 741-763.
Erleben, K 2007, ' Velocity-based shock propagation for multibody dynamics animation ' ACM Transactions on Graphics , vol 26, no. 2.
Erleben, K , Sporring, J , Henriksen, K & Dohlmann, H 2005, Physics-based Animation . Charles River Media, Hingham, Mass.
Erleben, K 2005, Stable, Robust, and Versatile Multibody Dynamics Animation . PhD thesis, Department of Computer Science, University of Copenhagen (DIKU).