Standard
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics : improving animation quality using a projected Gauss–Seidel subspace minimization method. / Silcowitz-Hansen, Morten; Abel, Sarah Maria Niebe; Erleben, Kenny.
Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). red. / Paul Richard; José Braz; Adrian Hilton. Bind 1 SCITEPRESS Digital Library, 2010. s. 38-45.
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Harvard
Silcowitz-Hansen, M, Abel, SMN
& Erleben, K 2010,
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method. i P Richard, J Braz & A Hilton (red),
Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). bind 1, SCITEPRESS Digital Library, s. 38-45, International Conference on Computer Graphics Theory and Applications (GRAPP 2010), Angers, Frankrig,
17/05/2010.
https://doi.org/10.5220/0002830700380045
APA
Silcowitz-Hansen, M., Abel, S. M. N.
, & Erleben, K. (2010).
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method. I P. Richard, J. Braz, & A. Hilton (red.),
Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010) (Bind 1, s. 38-45). SCITEPRESS Digital Library.
https://doi.org/10.5220/0002830700380045
Vancouver
Silcowitz-Hansen M, Abel SMN
, Erleben K.
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method. I Richard P, Braz J, Hilton A, red., Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). Bind 1. SCITEPRESS Digital Library. 2010. s. 38-45
https://doi.org/10.5220/0002830700380045
Author
Silcowitz-Hansen, Morten ; Abel, Sarah Maria Niebe ; Erleben, Kenny. / Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics : improving animation quality using a projected Gauss–Seidel subspace minimization method. Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010). red. / Paul Richard ; José Braz ; Adrian Hilton. Bind 1 SCITEPRESS Digital Library, 2010. s. 38-45
Bibtex
@inproceedings{dc6904f4dad941f9bde732959ffe8f6a,
title = "Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method",
abstract = "In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations. ",
author = "Morten Silcowitz-Hansen and Abel, {Sarah Maria Niebe} and Kenny Erleben",
year = "2010",
doi = "10.5220/0002830700380045",
language = "English",
volume = "1",
pages = "38--45",
editor = "{ Richard}, {Paul } and Braz, {Jos{\'e} } and { Hilton}, { Adrian }",
booktitle = "Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010)",
publisher = "SCITEPRESS Digital Library",
note = "null ; Conference date: 17-05-2010 Through 21-05-2010",
}
RIS
TY - GEN
T1 - Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics
AU - Silcowitz-Hansen, Morten
AU - Abel, Sarah Maria Niebe
AU - Erleben, Kenny
PY - 2010
Y1 - 2010
N2 - In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
AB - In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
U2 - 10.5220/0002830700380045
DO - 10.5220/0002830700380045
M3 - Article in proceedings
VL - 1
SP - 38
EP - 45
BT - Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
A2 - Richard, Paul
A2 - Braz, José
A2 - Hilton, Adrian
PB - SCITEPRESS Digital Library
Y2 - 17 May 2010 through 21 May 2010
ER -